This is my secondary scene in Unreal Engine 5.1. Recently I've decided to learn the new software and here's the 30 hours engine study result. I've finally understood how does the cloth simulation and wind works, created the better postprocessing than my Ship Of the Line scene had. I've also learned how to use foliage tool and created detailed location with a small beach and inner space using megascans assets. The final scene was sent into After Effects where I've added sounds, a bit more postprocessing and jaws effect; Finally it's incredible instrument and my next target is to create a space scene. Water asset used: P.S. OMG, it's awesome! Full-Rigged sailing ship created from scratch. It's also aviable in my Marketplace: Poly/Vert: 100000 / 108792 10 PBR Materials; 4096x4096 .png pbr textures and map
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