Blender has a lot of awesome nodes for creating procedurally generated materials, but if you don't understand the different surfaces those nodes manipulate then you might end up with a huge mess of a material! So before going all crazy with texture nodes, let's see how far we can get by just adjusting the settings found within Blender's main material workhorse node, the Principled BSDF Node. This video features a really cool Blender file to help you learn and experiment with the Principled BSDF Node. You can download it for free from (link below). 𝗗𝗼𝘄𝗻𝗹𝗼𝗮𝗱 𝗧𝗵𝗲 𝗧𝘂𝘁𝗼𝗿𝗶𝗮𝗹 𝗙𝗶𝗹𝗲 𝗙𝗿𝗲𝗲: #tutorial_files 𝗚𝗲𝘁 𝗧𝗵𝗲 𝗣𝗼𝘄𝗲𝗿 𝗡𝗼𝗱𝗲 𝗔𝗱𝗱𝗼𝗻 𝗛𝗲𝗿𝗲: 𝗦𝘂𝗽𝗽𝗼𝗿𝘁 𝗦𝗲𝗻𝘀𝗲𝗶 𝗼𝗻 𝗣𝗮𝘁𝗿𝗲𝗼𝗻 𝗙𝗼𝗹𝗹𝗼𝘄 𝗳𝗼𝗿 𝗱𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 𝗻𝗲𝘄𝘀 CHAPTER TIME STAMPS: 00:00 Intro To the Principled BSDF Node In Blender 02:35 How To Use One Node Group On Multiple Materials In Blender 07:35 Free Blender Tool To Help Create Procedural Materials 10:40 How To Make Materials Reflective In Blender 11:25 How To Use Subsurface Scattering In Blender 12:00 The Difference Between Blender's Render Engines 13:40 The Purpose of Blender's Workbench Render Engine 19:05 The Difference Between Christensen-Burley and Random Walk 19:50 The Purpose of the Subsurface Color option In Blender 20:50 The Purpose of Subsurface Radius settings In Blender 22:25 How To Make Butter, Wax, Or Sweat Materials In Blender 23:40 Metallic Material Settings In Blender 25:20 How To Make A Metallic Clearcoat Material In Blender 26:15 How To Make Anisotropic Metal Materials In Blender 28:35 How To Make Glass Materials (Transmission) In Blender 32:15 How To Make Gelatin and Eyeball Materials In Blender 33:10 Adjusting IOR Material settings In Blender 33:59 How To Make Materials Glow And Emit Light In Blender 35:00 How To Override Principled BSDF Material Settings In Blender 35:33 How To Make Materials Transparent In Eevee Render Engine In Blender 36:50 How To Show Reflections, Bloom (Glow), And Ambient Occlusion In The Eevee Render Engine 38:00 How To Make Velvet And Cloth Materials In Blender 39:50 An Overview of Specular Material Settings In Blender 40:25 The Purpose of Specular Tint and Sheen Tint In Blender's Principled BSDF Node #b3d #blender #sensei
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