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Lightning Boy Shader - Boo Tutorial Part 2 - Indoor Environment Tips

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In this video, we show how to use the Lightning Boy Shader to light an indoor environment. Check part 1 of this tutorial here to see some character modeling tips and how to use the transparency feature of the Lightning Boy Shader : Refer to the chapters for specific topics : 0:00​​ Intro 1:04 Basic Modelling 1:50 Why do we Use Multiple Lights 3:56 Using Lights on and Indoor Scene 6:09 Fixing Lights Going Through Walls 8:44 Using a Virtual Light 9:27 Adding Ambient Occlusion 10:58 Setting a Light for the Characters 13:05 Using a Spherical Gradient 13:55 Pumpkin Modelling Tips 15:08 Using UVs to Drive Object Colors 19:04 Making Spooky Glowing Eyes 20:17 Making a Flame for the Pumpkin 21:59 Using Z Depth 22:49 Placing an Image Out the Window 24:09 Recap on the Shader Setup 26:12 Explanation Concerning Referenced Characters - To buy the Lightning Boy Shader 2.1 : - To watch our tutorial series on how to make your own Toon Shader : - To follow us on Twitter : For more content by Thomas, you can check his Youtube page here : If you buy the Lightning Boy Shader 2.1, you will get a scene containing the shader a detailed user guide explaining each function in details. Opening Logo Sound Mix : Les Productions Underground

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