In this collection of videos, I go over a 3d pipeline to create a character FX sequence where a character punches a wood board and breaks it using rigid body dynamics. We create the character in Reallusion's Character Creator, import that character into Mixamo by Adobe, and then bring the character into Houdini to create the wood breaking effect. Video Chapters 00:00:00 Intro & Character Creator 00:07:36 Character Animation 00:11:55 Rigid Bodies 00:17:13 Fracturing 00:23:11 Importing Character FBX 00:27:58 Character Interaction Rigid Bodies 00:33:52 Character Fracturing Object 00:48:18 Cleaning Up Fracture 01:04:51 Switching Between Geometry 01:10:24 Setting Up Materials 01:17:54 Rendering 01:29:01 Final Render 👇👇👇👇👇👇👇👇👇👇👇👇👇 Premium courses available at: Buy Merch to support us :) If you would
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