Support us on Patreon: 00:00 - Intro 00:30 - Setting Up Emitters 01:30 - Setting Up The Control Curve 02:20 - Setting Up the FLIP Simulation 06:50 - (Re)Importing The Simulation Results 09:11 - Finding Turbulent Areas In The Fluid 13:20 - Final Sim Settings & Caching 14:58 - Setting Up Octane for Rendering 18:30 - Background Material 18:55 - Fluid Material 24:13 - Infamous Last Words Been going through a few of Jeff Wagner’s feature presentations from a the last few Houdini releases and stumbled upon a gem which I thought I’d base a setup on: Controlling FLIP fluids using a curve. Throw in a tiny bit of VDB/VEX magic and a bit of shading in Octane and you get a watered down typographic logo. Jeff’s Presentation: Download Project File:
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