In this 2018 GDC talk, programmer Christina Coffin explains alternative approaches to emitting particles from game environment elements, characters and various other renderable objects utilizing shader compute textures to drive and animate particle emission for GPU-based particle systems. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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