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How to Change Cinemachine Values Through Code Dynamically

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➡️➡️➡️UNITY NEW YEARS SALE ⬅️⬅️⬅️ ⏱️ December 12 2021 21:00 PT - January 8 2022 23:59 PT ⏱️ Use custom code SAMYAMNY22 at checkout for an extra 10% off orders over $150 (Coupon Code expires EOY (end of year)) Thanks to Unity for sponsoring this video! 📥 Get the Source Code 📥 🤝 Support Me 🤝 Patreon: Donate: ►🔗 Relevant Video Links 🔗 ᐅCinemachine Brain Documentation @2.1/api/ ᐅCinemachine Virtual Camera Documentation @2.1/api/ ᐅCinemachine Free Look Camera Documentation @2.1/api/ ᐅCinemachine First Person Controller w/ Input System - Unity Tutorial (I show how to make a Cinemachine Extension here) ᐅCinemachineExtension Documentation @2.1/api/ ᐅUnity Forum: Cinemachine Custom extension with axis recentering ᐅHow to Blend/Switch Between Cinemachine Cameras - Unity Tutorial ►Assets shown in this video: ᐅGaia Pro 2021 - Terrain & Scene Generator ᐅUltimate VFX ᐅSci-Fi Effects ᐅTopDown Engine ᐅEasy Character Movement 2 ᐅCover Rifle Animset Pro ᐅMega Shapes ᐅProcedural Generation Grid (Beta) ᐅPlaymaker This video shows how to change Cinemachine properties in code dynamically. I go over the two main cameras CinemachineVirtualCamera and the CinemachineFreeLookCamera. We will add a CinemachineBrain first dynamically through code to the main camera. The Cinemachine Brain communicates between the virtual and actual camera. Then we add a virtual camera through code and assign a Follow and Look At property. We can also change the priority of the camera through code, which determines which camera is shown (which one takes precedence). Then I show how to add and get cinemachine components through code, including Transposer, Composer, and noise. Finally I go over adding Cinemachine extensions through code, briefly highlight custom cinemachine extensions, and touch upon using and changing the CinemachineInputProvider which is used to replace the old input system values with unity's new input system. ►⏱️ Timestamps ⏱️ 0:00 Intro 0:40 Sponsored Message 1:39 Import Cinemachine 2:09 CinemachineVirtualCamera Script 2:39 CinemachineBrain Dynamic Code 4:35 CinemachineVirtualCamera Dynamic Code 8:00 AddCinemachineComponent and GetCinemachineComponent 10:10 FreeLook Camera Overview 11:20 Cinemachine Input Provider for New Input System 12:11 FreeLook Virtual Camera Dynamic Code 12:58 Get FreeLook Virtual Camera Rigs 12:47 Add Cinemachine Noise with CinemachineBasicMultiChannelPerlin 14:53 Adding Cinemachine Extensions through code 15:29 Custom Cinemachine Extension Unity 16:09 Changing the CinemachineInputProvider with the interface 16:35 Outro 💖💖THANK YOU TO ALL MY PATRONS 💖💖 ❯❯❯ My Links ❮❮❮ 💗 Patreon 💗 💬 Discord Server 💬 🐦 Twitter 🐦 📚 Facebook 📚 🎵 Music 🎵 Elon Ambient Gold 🎨 Thumbnail Art 🎨 Lewis W. Veasey 👍 Like and Subscribe! 👍 🖥️ Computer Setup 🖥️ *As an Amazon Associate I earn from qualifying purchases. Disclosure: This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. While clicking these links won't cost you any money, they will help me fund my development projects while recommending great assets! #madewithunity #gamedev #unity

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