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Kotey Annan How to model, texture and render a cheeseburger - Part 7/22

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🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «Kotey Annan» (@KoteyAnnan). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: In this sixth lesson, I finalize the sculpting of the top bun. COURSE PLAYLIST Course Playlist (Link: ) Part 1: Course overview & reference study Part 2: Maya Scene Preparation Part 3: Blocking out silhouette and primary forms Part 4: Continuing silhouette and primary form block-out ( Part 5: Finishing primary forms blockout ( Part 6: Finalizing, merging and polishing top bun ( Part 7: Finalizing top patty ( Part 8: Finalizing top cheese, sauce and cucumbers ( Part 9: Fleshing out the detail of the bottom half ( Part 10: Merging for cohesion and creating fluid meshes ( Part 11: Testing fluid meshes and retopologizing entire asset ( Part 12: UVing, baking Maps and material setup ( Part 13: Painting base color for the top bun ( Part 14: Painting subsurface for the burger Part 15: Painting transmission for fluid meshes, cucumbers and onions Part 16: Painting roughness for the burger Part 17: Exporting finished maps & assembling the materials in Maya Part 18: Assembling final render in Blender 4 Part 19: Assembling final render in Unreal Engine 5 Part 20: Bonus: simulating fluids with Bifrost in Maya CHAPTERS Intro Sculpting the bulbly forms at the bottom of the patty Adding some noise to each patty chunk Using Nanomesh to add gutty lumps Using Alpha 16 as a base for the burnt top Repairing top sauce and cheese Using damn standard to break up detail from Alpha 16 a smoothing bulby masses at the bottom detailing the burnt top and bottom with Alpha 08 and color spray Using dam standard to break up the burnt top some more Using clay build up to refine the bulby forms at the bottom of the patty Cleaning up the top and bottom of the patty Spotting and repairing an weave-like artifact on all the pieces Coating the patty with a final noise pass Adding some more personality to the top and bottom Resurfacing and projecting detail onto final pieces Doing some cleanup after projection Extracting charred meat scattering a custom alpha with color spray Repairing an error from the projection stage Merging charred meat geometry Deformation contrast Repairing another error from the projection stage Back to deformation contrast Ending and summary BPR renders of work in progress Cheeseburger reference images *** Main Cheeseburger reference photo by Eiliv-Sonas Aceron on Unsplash &-lettuce-pu6b4yIlQF4 2nd cheeseburger photo photo by Pizza cone & Hamburguesas Fric&eli on facebook

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