We present SF3D, a novel method for rapid and high-quality textured mesh reconstruction from a single image. Utilizing the Large Reconstruction Model (LRM) as its foundation, SF3D achieves fast generation times with detailed, textured meshes in just 0.5 seconds. Unlike traditional approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns material parameters and normal maps to enhance the visual quality of the reconstructed models. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Project Page: Blog: Paper: Model: Code:
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