In this video, we continue our series on creating renderings in Fusion 360 by learning how to make realistic materials that are shiny, bumpy, translucent, and more! FULL GETTING STARTED RENDERING PLAYLIST The Fusion Essentials is not affiliated with Autodesk. “Autodesk“ and “Autodesk 360 Fusion“ are registered trademarks of Autodesk, Inc. TIMESTAMPS 0:00 - Introduction 0:30 - Modeling a base shape for rendering/where to find rendering mode 1:17 - Applying materials to objects in Fusion 360 2:47 - How object size affects the way materials look 3:23 - How to make materials bigger or smaller 6:12 - Materials in Fusion with no texture (Paint, Glass, etc) 7:06 - Adjusting object reflectivity with Roughness and Reflectance 8:50 - Paint fleck materials 9:25 - Plastic materials 10:05 - Transparent/Translucent Materials 11:15 - Materials that have textures 11:57 - Material PBR maps (more realistic materials) 13:42 - Creating custom materials 16:14 - Applying PBR Maps to a custom material 17:28 - Better reflections with roughness maps 18:00 - Bumpy materials with normal and height maps 20:44 - Fixing material mapping issues 22:00 - Final rendered results
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