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BLENDERSUSHI / SV Pocky Stick Art Secret (LIVENODING135)

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In this video, I am using Sverchok to create a setup that can be the basis for Pocky Stick 3D structure art. The idea originally appears after I saw this realistic Pocky Artwork by @PASSO1031 Twitter created in Maya. So, I tried to think of recipe that kind of can recreate this structure procedurally in Blender using Sverchok Add-Ons. My solution then is to have a 3D Geometry Mesh, Separate and Extend the edges. Just like in Blender Freestyle render, where we can simply extend edges and render out as NPR

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