Homebound Case Study In our in-depth new video, Learning Manager Brian Dilg demonstrates some of the techniques used to create Homebound, one of Crytek’s entries for Global Game Jam 2019. The case study features commentary from some of the members of the team that made the game, including insights from Jean-Baptiste Hervé, Junior Software Engineer for CRYENGINE, Viktor Ikkes, Senior Cinematic Designer for Hunt, Alexander Klinger, Software Engineer for CRYENGINE, and Matthias Otto, Senior Level Designer for
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