Are you curious about how some of the most successful Unity games are built? Do you want to learn the best practices and tips for designing scalable and maintainable game architectures? We are going to talk about the Controllers Tree architecture that is used across multiple games made by Playtika. Obviously, there is no silver bullet and this architecture is not suitable for every game, but it works great for the ones we are going to talk about. Let’s together dissect its pros and cons.
Hide player controls
Hide resume playing