Want to learn Texturing with Substance Painter and Shading and Rendering in Arnold? Timestamp Index: 00:24 - Importing Model and Baking Maps 01:35 - Talking about UDIM workflow 01:49 - Going over approach for reference 02:01 - Adding first wood material 02:15 - Setting Base Color and Reference Values 02:29 - Adjusting Height for Base wood 02:48 - Adding darkening for wood hits 03:26 - Adjusting height levels for wood 04:12 - Adding finger print smudges to wood 04:59 - Adjusting contrast of wood 05:23 - Starting wood Mallet 05:44 - Adding breakup to impact zone 06:30 - Adding dark ring to mallet 06:57 - Discussing Brush Alignment and Size Space 08:00 - Start adding paint to mallet 08:24 - Adding ribs to Mallet 10:12 - Adding paint to ribs 10:45 - Adding paint to Croquet ball 13:03 - Adding Materials to Handle 13:15 - Darkening to handle base 13:48 - Discussing checking work as you go 14:02 - Adding paint to handle 15:49 - Discussing
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