In this tutorial video I'm explaining how you can send geometries with multiple number of custom attributes from Houdini to UE5 (Unreal Engine 5) using the combination with Alembic and the technique of VAT (Vertex Animation Texture). I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents. You can ask questions about the tutorial via Patreon. 00:00:00 Introduction - What is this? 00:01:23 Existing & New Approach for sending Geometries with Attributes 00:09:56 Brief Workflow for this New Approach 00:15:55 Explanation: Point Number Conversion 00:20:37 Explanation: Save Attributes as Texture 00:27:07 Explanation: Software Pipeline 00:30:12 Houdini: Animated Geometry 00:45:48 Houdini: Point Number to Color 00:54:01 Houdini: Save Alembic File 00:56:39 Houdini: Create Custom Attributes 01:11:09 Houdini: Create Global Parameters 01:20:14 Houdini: Point Grid with Attributes 01:51:35 Houdini: Create Image with COP 02:02:57 Houdini: Render Texture Image 02:05:
Hide player controls
Hide resume playing