This tutorial is a complete guide to 3D modeling a game asset. You'll learn step-by-step, starting with basic shapes and adding more detail. This video is perfect for beginners and covers all the basic Blender tools and modifiers you'll need. You'll see how to take an idea and turn it into a low poly model, ready for the high poly and UV unwrapping for texturing. By the end, you'll know enough to model game assets with the main focus on cars, as well as other objects. Additionally, the tutorial includes insights from a game development perspective, with important information for prototyping and blockout stages in the industry. You'll also get many tips on how to export your model to the game engine. The full 'Game Asset Course' will cover finding references, 3D modeling, and UV unwrapping. If you're interested in learning about texturing in Substance Painter, let me know. ______________________________________________ Tutorial Materials : ______________________________________________ 00:00 Intro 02:02 Blockout & Prototyping in Game Dev 04:06 Blockout 3D modeling 06:43 Metrics in Blender 09:29 3D modeling - First Stage 13:06 3D modeling - Middle Stage 26:26 Polygons & Polycount 27:45 Face Orientation 29:22 3D modeling 50:45 Wheels - 3D modeling 54:29 Mid Shapes 01:07:19 Conclusion ______________________________________________ D I S C O R D Join Discord Server: ______________________________________________ ______________________________________________ P A T R E O N Support my channel on PATREON You can support me on Patreon: ______________________________________________ ______________________________________________ S O C I A L S My Instagram: Twitter: Artstation : Pinterest: My email : cgbirdproject@ __________________________________________ #3d #b3d #car #gamedev
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