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(fourth RacketCon): David Vanderson Racket for a networked multiplayer game

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I'll talk about using Racket features like easy serialization, threads, and eventspaces to smoothly go from a toy prototype to a playable networked game. David Vanderson has been a professional software developer for 10 years. He stumbled onto Racket a few years back and recently was inspired by the game Artemis to make a coop game in Racket.

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