Support us on Patreon: More info on: 00:00 - Intro 01:20 - SideFX Labs 01:52 - Instant Meshes 02:12 - Importing & Preparing Geometry 03:27 - Quad Remeshing 04:28 - Generating Instance Points 06:37 - Instance Display Settings 06:52 - Orienting Instances 08:13 - Generating an Up Vector 10:13 - Scaling the Instances 14:03 - Fixing Scaling & Display Errors 15:17 - Variant Attributes & Copy To Points 15:58 - Pscale to Points 16:50 - Measuring Quad Areas & Thresholding 19:11 - Deintersecting Instances 25:25 - Infamous Last Words When we received an E-Mail by Eduard, asking if we had any idea about disco ball packing, we were intrigued. Eduard pointed out that his (apparently very patient) wife manually tiled this sculpture () and was wondering if there’s any way to automate it. He also pointed to these examples where a skull had been turned into a disco
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