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Gunman Chronicles - Gameplay HD

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Gunman Chronicles is a first-person shooter originally created as a mod by the now defunct Rewolf Software. It was released in 2000. The game requires the player to perform combat tasks and puzzle solving to advance through the game, much like it's spiritual predecessor Half-Life. While gameplay is similar to Half-Life's in terms of health-and-armor systems and artificial intelligence, one major aspect of Gunman Chronicles is the ability to customize each weapon. Each weapon the player obtains has multiple alternate “modes“ for various situations; for instance, the starting pistol can be turned into a sniper rifle or a rapid-fire machine-pistol while the MULE, a rocket launcher, can be configured to fire homing rockets, timed explosives, or cluster bombs. Another new aspect of Gunman Chronicles is the ability to drive vehicles, something that was expanded on in Half-Life 2. During the latter half of the game, there is a lengthy vehicle section in which the player is able to drive a tank through a system of canyons. Similar to the vehicle sections of Half-Life 2, the player occasionally comes across obstacles hindering the tank's path which will require the player to stop and figure out a puzzle or activate a switch. The game features a wide variety of enemies, including rogue Gunmen-turned-bandits, giant dinosaurs, genetically-modified aliens called Xenomes, and robotic attack drones. Bandits will roll around to dodge fire while returning fire with dual pistols or rifles, while Xenomes will charge at the player in packs. Similar to Half-Life, certain objects such as vases and crates can be destroyed to provide ammunition, health, and armor. Unlike Half-Life and its expansions, Gunman Chronicles, however sparsely, uses cutscenes to tell key parts of the storyline. These usually appear only as transitions between different worlds and levels and thus most of the plot is seen through the eyes of the player. Rewolf Software, also known as Rewolf Entertainment, was a game development studio established in Utah by Herbert Flower (also known as Herb Flower) in 1996. The development team came from the mod scene and was put together for the duration of one project, which was Gunman Chronicles. After Gunman Chronicles was shipped, Rewolf Entertainment dissolved and its team members moved on to new ventures. A couple of months later, in 2001, Herbert Flower co-founded Mythyn Interactive together with Paul Witte, while the core team on Gunman, consisting of Stefan Baier, Renier Banninga, and Adrian Banninga, moved to the Netherlands, where they co-founded Streamline Studios together with Alexander L. Fernandez. Source: Wikipedia

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