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Megaman DOS: Dyna Man

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Hello, I'm back! I've been pretty fascinated by the really obscure Megaman titles for some time. In particular, the two Megaman games released for DOS (MM1 and MM3.) The games had their own unique roster, but were very flawed. As a hobby project, I've been making mockups of a game that would unify the two games into one, initially using NES restrictions. I've been doing this long enough that the re-designs have become the recognized look for the game in many circles and have spawned several spinoff projects from third parties. Looking at my old mockups though, I always felt like I could do a lot more if I wasn't limiting myself to having it run on NES hardware. So I've reworked the entire setting from scratch without limitations. This is the result. I've aimed at a resolution somewhere between an SNES and PSX. A Wide-SNES. Sound effects are based in MM and R&Fs compressed samples. Because some of the original game's boss names have now been taken by official robot masters, the current roster is: Bit Man

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