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griffpatch Sprites in a 3D World | E3. Crazy Fun Raycasting

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🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «griffpatch» (@griffpatch). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: How to make a simple 3d game (Raycaster) in Scratch. In this episode we project a 2d sprite (entity) into our 3d raycast world. We also fix the camera so that we have accurate straight lines, and can zoom like a real camera with Wide Angle and Telephoto views! So cool! Don’t forget to submit your projects to the studio linked below by commenting the project URL in the studio comments. My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys! 👀 Next Episode #4 - 🔥 Bug Fixes - 🚀 Boost Your Creativity with Griffpatch The Griffpatch Academy will take you from “Gamer to Game Creator“ Learn more at 👉 👈 😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See 🐱 Scratch Studio for this tutorial - 👀 Part 1 - Full Episode Playlist - 👀 Quick and Fun Tutorials - ❤️ Scratch Addons - 📹 Video Editing Software - -------------Video Chapters------------- Intro Begin with a Tidy up Linear ray distribution explained Coding the linear ray distribution Field of View is not just horizontal Entities – Enemies & Collectables Preparing a 2D sprite for use in a 3D scene Projecting the 2D sprite into 3D Outro

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