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Doom: Sigil 2 - UV-Max (100% Kills and Secrets) in 53:49

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Runner: Zero-Master Date: 2023-12-16 IWAD: PWAD: Category: UV-Max Map: Episode 6 Source Port: DSDA-Doom Time: 53:49 Level - Level Name | Time @ starts at E6M1 - Cursed Darkness | 4: @ 0:00 E6M2 - Violent Hatred | 5: @ 4:16 E6M3 - Twilight Desolation | 4: @ 9:28 E6M9 - Shattered Homecoming | 5: @ 13:45 E6M4 - Fragments of Sanity | 4: @ 19:30 E6M5 - Wrathful Reckoning | 6: @ 23:57 E6M6 - Vengeance Unleashed | 7: @ 30:40 E6M7 - Descent Into Terror | 10: @ 38:40 E6M8 - Abyss of Despair | 5: @ 48:51 Description: I hope everyone enjoys some single barrel shotgun action, because there's going to be a lot of it here. Anyways this is really slow, just wanted to survive mostly. Really enjoyed my first playthrough of this, though trying to max the first levels is a bit rough. Might do nightmare all secrets whenever there's a final version, we'll see. This is the midi version, but I have the MP3 one uploaded here: E6M1: Getting the cyberdemon to kill both barons and walk into the crusher while the invulnerability is still active is a 1 in a billion chance and nobody can convince me otherwise. E6M2: Imagine how interesting this level gets when you enter it with low health and decide to chaingun the cyberdemon on the 20% damage floor, not an issue this time. Could have used a lot more berserk though to speed things up. E6M3: When I got the double telefrag on the cacodemons I knew this was going to be the run were I survive all the way through, I'm sure that was also 1 in a billion chance. And yes, the telefrag on the cyberdemon was slow, but just going for it will most likely get you killed as you are stuck right next to the cyber. Lucky with the cyber infighting the baron. Obviously the ledges to the BFG/secret exit is a nightmare since there's a good chance you have your momentum inverted and bounce off. E6M9: Was afraid the cyberdemon would block me, but fortunately he didn't. E6M4: Wanted to hit both cacodemons with the BFG by the first secret while they had full health, think I did like 10 damage with it, not exactly optimal. 3 BFGs will usually take care of the cyberdemon safely, just need to land the tracers up close. Also need to be careful to activate all the crushers at the same time after the baron, otherwise you might be guranteed to take damage going through. E6M5: Yeah I forgot what to do, already skipped one linedef by accident and the baron after red key confused me, never seen him down there before, so I completely forgot about the blue key door area had to be done to open up for the second cyberdemon. Had a lot of health and got careless with the cyber though, so I took a rocket, forgot I had a soulsphere left, but it was too far back anyways. E6M6: You could use the invulnerability on the last cyberdemon here if you're quick and save some cells. E6M7: Never tried to save the mega armor for later, but I had so much of it at the start that it worked out quite well, especially after the self rocket. E6M8: I was sure I had failed when I fell down by the mastermind, was very surprised to see I was still on the platform, hence the wasted BFG. Had to grab some extra cells at the exit before going for the mastermind afterwards just to be sure, because if it doesn't die then you're in trouble.

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