Compared to the 12 star approaches, an 11 star strategy is essentially forced into 4 block healer because 5*'s struggle to open/lanehold or burst the boss. Croissant is the obvious 4-block choice since enemies have lower weight, and Blemishine was picked specifically for phase 2. In phase 2, the 2 defenders have a combined 7 block but need to juggle 12 block worth of enemies without letting the boss through. The general idea is to alternate sleeping and shifting enemies, but there are 2 problems with this. The first problem is that when Blemishine sleeps the enemies, Croissant has no way of charging her skill. The second problem is that the arts damage from the boss and lightsabers can be deadly. The solution to this was to only activate Blemishine's skill after a car passes through her and is on Croissant's tile. Blemishine will also sleep the boss, freeing up block on Croissant and blockshifting the car back up, so that the still awake car will provide SP for Croissant to shift
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