In this fourth episode, we use a VFX Parameter Binder to connect a target GameObject to our Graph. Then we can apply a force to influence the behavior of our particles to create additional interactivity. Looking for earlier episodes? Episode 1: User Interface Episode 2: Simple Graph Episode 3: Parameters For more Unity tips and tricks, check out the site: If you liked this video, consider our premium courses on Udemy: Follow the links for discounts!
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