In this video, I continue to show the braids workflow in Ornatrix. This time, I'm demonstrating the same workflow about creating braids using the MeshFromStrands and BraidTool modifiers, but only in 3ds Max with some modifications. With it - you can create procedural braids and draw them on the surface, while - they will already have a UV and, if desired, can be converted into real hair or haircards. Branching allows you to quickly assign any braid to any guide or group of guides. The goal of the series is to quickly show you something interesting and useful related to this plugin. I don't waste time on voice acting, since there are already basic lessons - which also need to be done =) But since - I don't upload them very often, I need to do something else - to develop the channel. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord receive feedba
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