ChiMia's co-owner Jack here with an in-depth tutorial on my texturing process for Second Life using Substance Painter. Being quite a lengthy and detailed tutorial, we believe it would be perfect for any beginner to intermediate texturer looking to jump straight into doing some good quality texturing work in Second Life, or for anyone who needs to go over the basic theory of how textures, materials, etc work, particularly in relation to Second Life. Skip through using YouTube's chapter controls or the timestamps below if there's a particular step or technique you're interested in. Feel free to comment with any thoughts, questions, or requests for future videos: 00:00 Introduction 01:11 Document creation for SL 04:00 Environment Maps & Lighting 04:52 Baking Maps 06:00 Ambient Occlusion Map 06:50 Curvature Map 07:10 Thickness Map 08:14 Cycling through maps (C key) 09:53 Switching between texturesets (Ctrl-Alt-RMB) 10:23 Texturing Wood 16:09 Adding a painte
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