In this 3ds Max TyFlow tutorial, we explore a simple procedural workflow of converting a TyActor mesh into cloth, so we can deform the mesh while the actor's animation is still playing. This method can be used to make really fun and weird concepts, like inflating parts of an actor's mesh, or even breaking the mesh into fractures or slices and simulating the broken chunks as physX shapes. Follow me on Twitter for process work, crypto topics, and other art-related discussion: Check out my IG for recent art works: If you found this tutorial helpful, please like and subscribe for future tuts! Thanks for watching :)
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