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Half-Life: Hierarchy Problem

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Hierarchy Problem is a reinterpretation of Half Life aimed at putting the setting in a hopefully moderately more realistic context, that all began when I started making art where the HECU wasn’t killing the Black Mesa staff. I should’ve stopped there, but oh well. You can also read the original document at the link below, which has a bunch of extra goodies like communications transcripts through the Black Mesa Incident, worldbuilding notes for the world outside of Black Mesa, a style guide, and more.

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