This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create scene after beating “The Witcher 3“ game and “Artstation like“ by Kuba Wichnowski (Level Artist at CD Projekt RED) So for this scene, I've explored speedtree and photogrammetry workflow. I've used a few (4) master materials for the scene. Most assets baked in Substance Designer and packed in atlases rims. Texel 512px\1m note: Sculptures was ripped from th
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