SDF, or Signed Distance Fields/Functions is a computer graphics algorithm that is rising in popularity. Used initially by Valve for rendering Fonts and more recently in the Godot game engine for calculating global illumination (SDFGI). Starting with Dreams, we are seeing more and more 3D modelling applications that utilize SDF for 3D modelling. In this video we look at a half a dozen new(ish) 3D applications using SDF for 3D modelling. Is this the future of 3D modelling, or just a fad? Links ----------------------------------------------------------------------------------------------------------- *Support* : *GameDev News* : *GameDev Tutorials* : *Discord* : *Twitter* : -----------------------------------------------------------------------------------------------------------
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