Sampler feedback is a new feature in DirectX 12 Ultimate that enables more efficient handling of textures and shading by recording data on texture sampling and locations. The 3DMark Sampler Feedback feature test shows how game engines can improve performance by using sampler feedback to optimize texture space shading. Captured on an EVGA GeForce RTX 3090 FTW3 ULTRA. Learn more about 3DMark Sampler Feedback Test
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