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Видео от Shinetek Protogroup

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In this presentation, I talk about the technical aspects of MetaSounds as they concern audio designers and hopefully shed some light on some of the more fuzzy or less understood elements. This is not a tutorial on building MetaSounds, it is a technical primer for understanding the MetaSound graph. 00:00 Intro 00:59 Video Contents 01:49 You, MetaSounds, and Everything Else 06:07 OnPlay and OnFinished--Threads and Async Tasks 16:46 OneShots and Sustained Sources--Audio Components 20:56 Interfaces 22:14 Inputs, Outputs, and Variables 23:33 Presets 25:49 Thinking in Buffers 28:58 Buffer Rate vs. Sample Rate 32:58 Triggers are NOT Executions 35:24 MetaSound Sources vs. MetaSound Patches 37:55 Set, Get, and Delayed Get 40:50 Outro

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