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Space Engineers - Pirate Bases & Drones

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This week’s update is a bit more special compared to the previous ones since it is the 100th update that we have released since launch! For this reason, we have prepared something more special for you :) Enemy drones have been added to the game. The drones will appear in Survival worlds (both new and old) and they will spawn automatically from pirate stations. When a player ventures into the pirate territory, he will be attacked by the drones. The pirate stations have bounty hidden inside their containers that players can loot if they get over the drone attacks. We have also added modding support for everyone to create their own drones and pirate bases. In addition, the autopilot has been improved. Auto-piloted ships can now evade asteroids and ships without crashing into them. Lastly, we would like to share a few development details with you. The majority of our latest fixes, improvements and features are leading towards the planets release. Things are looking very promising so far! Until then, you can get a brief idea of how planets look like from the early development screenshots below. Features - drone enemies - autopilot improvements - pirate bases as encounters - most valuable cargo ships call for backup using their antennas if player trips wrong sensor Guides & Example mods - Drone modding guide: - KEEN SWH Pirate base and drone mod - Pirate base and drone testing world Fixes - fixed crash when activating ship grinder - fixed projections acting as solid objects in some situations - fixed autopilot switching off sometimes - fixed no explosion sounds when detonating warheads - fixed correct icons for dedicated server screens - fixed jump drive crash - fixed warheads are not damaging voxels properly - fixed terminal turning off when switching between cameras - fixed spotlights performance

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