Here, I will show you how to create these shapes inside the Material Editor, just the LP Norm distance function. You can do this in under 5 minutes. * Learn about basic Materials/UVs in Unreal: * Get Source Files: * More on Math behind LP Norm & GPU Optimizations: * Get TerrainMagic: * Get OpenLand: * Join Our Discord: * 00:00 Demo * 00:52 Learn Basic UV/Material Knowledge * 01:10 Material Setup * 01:30 Let's start from Scratch * 03:09 Drawing the Unit Circle * 05:39 Using the LP Norm as the Distance * 08:31 Scaling the shape * 09:12 Using the shape as a mask * 10:18 Support Us
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