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GeoNoding Adventure | Procedural Tentacles with Geometry Nodes in Blender 3.1

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In this GeoNoding Adventure I talk about how I ended up making procedural tentacles and the process of discovery that led to the final result! As usual, all the .blend files shown in the video are available on my Patreon, and this time it includes the file with the intro animation (among other things)! Thanks for watching! Intro music by Darkostrich RL: Erindale’s “What are Fields? - Geometry Nodes 101“ video: Bradley Animation’s “[Tut] UV Map in Blender Geometry Nodes 3.0 Field“ video: Default Cube’s “Softbody Is FINALLY usable“ video: Nicolas Rouelle’s “Blender, tube like tentacles wrap around cylinder“ video: ==========

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