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Every Time I Get Hit, the Roguelike Changes

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Roguelikes are hard. And there’s this weird misconception with roguelikes that you have to play perfect. You watch YouTubers play them and they talk about taking bad damage, or losing flawlesses. They get frustrated if they have low health or god forbid, lose a run. But the reality is that roguelike games are SUPPOSED to be like that. They’re supposed to be challenging and you’re supposed to lose sometimes and today I’m going to prove it. What if the only way to win a roguelike was to flawless every run? To never get hit? What if every time you got hit, the roguelike changed? EPISODE 2 HERE: -- #roguelike #games Thanks for watching! Spoilers for video: 0:00 Intro 0:38 The Binding of Isaac 4:04 Spelunky 2 6:07 Spelunky 10:59 Spelunky Classic 11:27 Slay the Spire 11:53 Enter the Gungeon 16:21 Forward: Escape the Fold 17:10 Space Gladiators 19:16 Mana Spark 20:49 Nuclear Throne 26:08 DemonCrawl 28:17 Spirits Abyss 29:27 Dicey Dungeons 29:54 Revita -- Discord: -- Twitch: -- Twitter: -- Reddit: -- My Nexus Gamestore: -- YouTube: -- Business Email: olexakid@ -- Join this channel to get access to perks: Music I Use: -- -- Spring by Ikson

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