In this tutorial, I demonstrate how to use my own free Blender addon to simplify the process of using action constraints in order to rig a character's head turn. My addon automates the process of adding action constraints to individual bones, saving time and allowing for a similar efficient workflow as 2D cutout animation software. This tutorial covers the basics of using the addon, as well as more advanced techniques and a discussion of the problem the addon was designed to solve. I also provide tips on how to achieve better results with the mixed actions and explain the difference between global, local, and custom space. Smart-Bone Addon: If you want to be taken directly to the python file, right click and download this link: Let me know if you want to see the full, unedited process of making the character (The girl in the blue dress) seen in th
Hide player controls
Hide resume playing