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#AskTheTrainer | Ask Me Anything! | February 15th 2024

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#AskTheTrainer | Ask Me Anything! | February 15th 2024 Join us for another exciting #AskTheTrainer session on Thursday February 15th 2024 at 8am Pacific, as Cinema 4D Trainer Elly Wade and Master Trainer Noseman are going to answer your questions live. Please prepare your questions! 00:00:00 Waiting Loop 00:01:23 Welcome 00:02:02 Housekeeping 00:04:33 Stretching Textures Extrude [Q] 00:05:31 __ Creating a Material 00:06:07 __ Showing the problem 00:06:38 __ First solution, Projection option 00:07:15 __ Redshift TriPlanar 00:08:15 __ Brainstorming about Projections 00:09:42 Sparkling, Shiny Water-surface, Sea [Q] 00:10:06 __ Landscape object as wave dummy 00:10:35 __ Light and surface, Sun setup 00:12:08 __ Defining a material, Transmission 00:12:45 __ Adjusting the Light intensity 00:13:38 __ Post Effects, Bloom 00:14:46 RS Camera Bokeh [Q] 00:15:25 __ Asset Browser, content 00:15:56 __ Adjust “focal“ length 00:16:11 __ Optical Tab, Focus Distance, Focus Object 00:16:58 __ Aperture, Bokeh Settings 00:17:47 __ Bokeh Image, GreyScale Gorilla 00:20:43 Q Post FX pass 00:22:38 Q Bloom and Glare Effects, Physical Render 00:23:44 Q Open a banana 00:24:39 Q Is it Possible to create a reverse UV mesh, C4D 00:25:54 Q Symmetry settings on tools are gone 00:26:58 Q AO texture, to Overall Tint or Base Color 00:28:12 Q Avoid flickering in animated volume builder 00:30:46 Q Hair direction, Matrix, Paint Normal 00:31:34 Q Hardware question, MacBookPro, M3 00:32:18 Q Stained Glass Volumetric light through only 00:33:00 Q ACES Color Picture Viewer, PNG, sRGB 00:36:22 Q Two material IDs, same object Puzzle Matte 00:37:03 Q Correcting Sweep 90-degree corners, twist 00:38:06 Q RS material overwrite, keep Displacement 00:39:53 Q RS Hair Material, where in 2024.2 00:41:12 Q Cartoon Effect with RS Materials 00:41:55 Q Lower Glitter on metal surfaces, shader [1] 00:42:48 Q Edit on Normal of a Spline 00:44:59 Q Lower Glitter on metal surfaces, shader [2] 00:46:17 Tip - how to prepare a question 00:46:40 Q ZRemesher topology direction 00:47:41 Q Import shots, Asset Browser, or Xref 00:48:48 Q Renderspeed of 1-2 too long for Puzzlemattes 00:50:00 Q __ Spoiler for Elly's show this month 00:51:16 Q Segments influence Displacement 00:51:43 Q Scene Nodes and the flow of data training 00:52:47 Q Update news for C4D 00:53:21 Q Avoid Collision, Rigid body, overlapping 00:57:19 Keeping Particles Inside Sphere [Q] 00:58:45 __ Volume, Noise, Sphere, Fog 01:00:57 __ Field Force, Set Absolute Velocity 01:05:02 __ Why and how to add Randomness 01:09:10 __ Create many Emitters, Color 01:11:50 __ Suck them in 01:12:25 __ Example with Thinking Particles, Object 01:13:42 AOV Volumes Pyro with Alpha [Q] 01:14:07 __ Light Groups, Volume, Color 01:15:05 Q Subsurface Scattering, weighting 01:17:15 Q Emitter apart from the object, on the surface 01:18:00 Q Spherical Field turns Clones Red 01:18:29 Q __ Example setup, discussion 01:23:23 Wrapping up, DPP - AOV- Fusion, Monday 01:25:24 Thank you and Bye

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