In this session, you will learn how to make real-time configuration changes to your game, efficiently and securely, directly from the Unity Editor, using our authoring tools for Unity Gaming Services (UGS). Beyond the Unity Editor, you can integrate with your CI/CD pipeline to automate and manage UGS services simultaneously. Speaker: Guillaume Paquin, Manager, Software Engineering Follow us: 🐤 Twitter: 👩🏻🏫 LinkedIn: 📸 Instagram:
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