The author of Borsch (see a walkthrough of that game here: has a new game with Quake engine in developement. The game has a map size of 65535x65535 which is procedural generated (see player’s coordinates on the screen). There are plenty of enemies to shoot, and we are looking forward to the final release! Daggerfall is here running on a ZX Spectrum Next 28MHz. The game is in developement by DragonsLord. Huge playlist archive with ZX Spectrum Next software:
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