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Dialogue Blip Testing - Phoenix Wright Sound Effect

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Javascript demo: (Works best with Chrome) This video presents an attempt to debunk the system for combining blip-noises with the appearance of text, something very characteristic of the Phoenix Wright series. First thing to notice is that a lot of games with appearing text plays a sound for every character. Phoenix Wright does this much more irregularly, and it feels generally random. Its strength also lies in how various text-speeds and pauses are used, making it seem more natural to common speech. Try to read one of the sentences out loud! In the later part of this video, the “!“ are used to indicate where a sound was played, “##“ for when a pause of blip-length is used , and “slow“/“fast“ for changes in text-speed. The blip speeds (delays) in this video are 60ms and 100ms. While my example is not perfect, the result does sound rather similar. Playing a sound every other character works, but Phoenix Wright is more irregular than that and sometimes merges together two words into one sequence of blips. I still want to know exactly how the Phoenix Wright system works. If anyone happens to know, contact me! Fun fact: The blip sound itself is three notes played rapidly: a low key, the same key about two octaves higher, and the last one slightly lower. When two blips are played continuously, there's a pause of 1/3 blip between them (3/4 blip, 1/4 pause, repeat).

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