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Making Fully Procedural Edge Bias Binding for Animated Garments - Blender Tutorial

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In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed edge bias binding, which you can find along backpack straps for example,. You will be able to create this intricate and hard to simulate geometry in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too high poly version. This is not a beginner friendly tutorial, it is more a very in depth view on a complicated subject. Project files: The only prerequisites are that your object needs to have a properly setup UV Map and uniform scale. This is the third tool in a bigger toolbox to assist with cloth animations, including one click procedural hems, all kind of stitches, embroidery details and more, all being entirely stable whithin any animation pipeline, from shapekeys, modifiers and simulations to alembic caches. Thanks to for the help with this. Instagram Chapters: 00:00 Intro 00:55 Base Setup 01:19 Profile Curve 15:32 Geometry Processing 31:09 Geometry Generation 34:44 Shading Example 36:58 Adding Topstitches 38:13 Demo Piece Timelapse 39:44 Outro

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