The Unreal Build System is a collection of tools that automate the process of building Unreal Engine, used for compiling your projects or the engine itself. During this episode of Inside Unreal, Technical Writer Mike Prinke will explain how the Unreal Build System interacts with projects and you’ll learn the basics of the build cycle, the essential folders and files that the Build Tool uses to build projects, and how to break your code up into separate modules for more efficient compilation. ANNOUNCEMENT POST
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