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C++ OpenGL Tutorial - 8 - Shaders/Transformations

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In this video, we delve further into the topic of shaders and how to update values used to draw elements. Also, we implement the GLM library we downloaded in Episode 5 to transform the elements. Covered Topics: • Shaders (more advanced) • Transformations (implementing matrix/vector libraries) • GLM Installation: • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the Minecraft OST by C418 ().

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