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Allan McKay - How to Create Realistic Clouds for Fluid Simulation in FumeFX and 3ds max

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In this tutorial, we walk through the steps for sculpting realistic clouds in FumeFX. Dive into static clouds that render fast as well as completely dynamic clouds that can be simulated with fluids and interact with objects and other forces. A tutorial for creating clouds for 3d studio max (3ds max) with Fume FX. Same approach will work in Maya and Houdini. For more information, visit

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