Trajectory prediction lines are everywhere in puzzle games and you even see them in action games to simulate grenade throw arcs etc. This is a new method recently made possible with the addition of Multi-Scene Physics. We now have the ability to simulate frames into the future using the in-built physics system, taking into account the physics material of each object and even external forces like 2D force effectors... Making this significantly more powerful than your mothers trajectory line. Scripts and assets: ========= SUBSCRIBE: DISCORD: MORE TUTORIALS:
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