Livecoding a compliant Tetris clone in Rust lang, using a minimal set of libraries including SDL2 and cgmath. Subscribe to be notified of future streams! Playlist: In this episode, we lay the groundwork for the project, creating the overall structure and some of the primitives that will be used by the game engine. 0:00:00 - Introduction 0:03:05 - Engine structure 0:32:56 - Randomization 0:55:28 - Pieces 1:22:48 - Rotation and position 2:21:08 - Piece locking
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