Throw Helper VR Component automatically corrects direction and speed of the object thrown by player, so the object (basketball, grenade, knife, you name it) always hits the bull’s eye! --- UPDATE 1 --- New options added: Keep Initial Speed flag added - if set to True, only direction of initial velocity vector will be chanded during correction. Use case - bowling like games. Tightness Velocity, Tightness XY - how strong is correction. 1 - full correction, 0 - no correction. Use case - drop of granades, when there is no need for 100% accurate throw, just a little correction. Avalaible in Unreal Engine Marketplace:
Hide player controls
Hide resume playing