In this video, I'll show you how to apply multiple skin clusters to a facial rig that supports both facial expressions and squash and stretch. Then I'll use those skin clusters together with UV Pin to “stick“ those controls to the face. Get the Interactive Tutorials: Maya 2024 now available via Autodesk Account: For more interactive tutorials: For more info on Maya 2024: 00:00 - Intro 00:58 - Multi-skin overview 01:57 - Skinning the joints 03:26 - Fixing skin weights 05:24 - Using UV Pin to make controls stick to the mesh 06:27 - Avoiding dependency loops 08:20 - Fixing double transforms 09:55 - More new features
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