This tutorial shows how can you retopology fast a 3d scan data. WrapX is a perfect tool. I used my textured base head to transfer and wrap his geometry to scan head data. In WrapX as well I can transfer the textures of scan data. I worked a lot on my base head to find the best and perfect edge flow, and it has evolved over the years. So this way I keep this clean edgle flow that good for facial animation and moreover I can keep also the UV map and texture of my base head. It mean I will got immediately a go
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